// Copyright (c) Microsoft Corporation. 
// Licensed under the MIT license.

namespace UnrealBuildTool.Rules
{
	public class SimplygonBlueprint : ModuleRules
	{
		public SimplygonBlueprint(ReadOnlyTargetRules Target) : base(Target)
		{
			// Fix for: "command line is too long to fit in debug record"
			bLegacyPublicIncludePaths = false;

			PublicIncludePaths.AddRange(
				new string[] {
					// ... add public include paths required here ...
				}
				);

			PrivateIncludePaths.AddRange(
				new string[] {
					// ... add other private include paths required here ...
				}
				);

			PublicDependencyModuleNames.AddRange(
				new string[]
				{
					"Core",
                    "CoreUObject",
					"Engine",
					"UnrealEd",
					"ContentBrowser", //For asset syncing
                    "StandinActor",
					"StandinUtilities",
					"SimplygonContent",
					"SimplygonUObjects",
					"LODRecipe",
					"LODRecipeEditor",
                    
					// ... add other public dependencies that you statically link with here ...
                }
				);

			PrivateDependencyModuleNames.AddRange(
				new string[]
				{
				}
				);

			DynamicallyLoadedModuleNames.AddRange(
				new string[]
				{
					// ... add any modules that your module loads dynamically here ...
				}
				);
		}
	}
}
